Seraphine's Stand (session 6)

Here’s the wrap up for last session.

The party is gathered again on Kimor’s boat, bested by the hag, exhausted and perhaps worst of all utterly without biscuits after the wanton gluttony of the crew. They are faced with the decision to continue pursuing the hag or return to their mission south. They decide to rest for the night and choose their course the next day.

Sinbad suggests moving the boat away from the shore to protect against the hag sneaking on board. The party then realizes that the hag could already be on board and also their collective impotence in detecting her. They decide to move the boat away from shore.

Captain Kimor skillfully guides his boat out into the center of the river. Without further direction, the brilliant captain and ever loyal companion commands the fire mages to run the boat’s paddles in reverse so as to hold position relative to the shore while his companions rest and decide their next course.

Orville promptly goes to bed. As the remaining party members converse on deck a lantern appears among the trees not far from the shore they had just left. Then a male voice is heard crying for help. The voice and lantern seem to be moving hurriedly: coming closer to shore, and then moving off again.

Having just been tricked into helping a young maiden who was in fact the hag, the party hesitates.

Sparkling fire of many bright colors light up the swamp and the party glimpses a number of figures in the firry blast. Orville is roused by the commotion, now very near to the shore, and rejoins his companions on deck.

The party continues to hesitate. Orville wants to help; Sinbad doesn’t and talks of the importance of their mission south; Jampa reminds the party of the last person they attempted to help; Mizzen is swayed by each in turn.

The twang of bowstrings sways the party and they jump into immediate action. Jampa leaps to the shore and races into a scene of two skeletons armored and equipped in livery from the ancient North facing off with a male wood elf.

The skeletons sling their bows and close in on Jampa, who starts doing his fist dance on the nearest skeleton’s face. Sinbad blasts the second skeleton to dust from the boat, and then in his mirth tells the ever accommodating Kimor to clap for him. Mizzen stops firing his bow and joins in Kimor’s applause; however, the fire mages do not.

In this moment of victory the hag’s voice surrounds Jampa and the elf, ‘I followed this one. Now, meet my pet.’

Eyes appear in the gloom followed by a heaving shadow. A dreadful bronto-cow approaches the narrow strip of shore.

Orville, flying, arrives on scene to comfort the wood elf. Thus comforted, the elf focuses his powers and transforms into a giant 8ft silverback gorilla, and then pummels the remaining skeleton’s head and then body into dust.

The keen-eared Mizzen alerts Sinbad of the hag’s message. Buoyed by his recent success, Sinbad unleashes two blasts at the approaching beast. Both miss. Sinbad commands the ever accommodating Kimor to continue clapping, but now in sarcasm. Kimor in his first real mistake of the campaign refuses to clap and boasts that he might as well join the fight, if that’s all Sinbad’s got. Sinbad asks if he would be so kind and Kimor runs off to arm himself.

On shore, the bronto-cow continues to approach. The beast locks eyes with Jampa and takes him for a mind fuck. Jampa feels that his soul is in peril. He is laid bare. Only his extensive mental training shields him from utter destruction and with a great effort he is able to break the creatures gaze. The smell of the beast engulfs Jampa and the gorilla, who wretch. The hag taunts, ‘I hope you like my pet.’

Jampa signals to the gorilla to flee for the boat, and then leaps. He barely grasps the boats rail and hulls himself on deck. The gorilla leaps, but falls pitifully short. Sinbad taunts, ‘Ha ha! Get wrecked you stupid ape!’

Orville serenades the bronto-cow, which takes on a pondering stare and begins to move back into the swamp. The hag wails and Sinbad turns his taunts to her. He attempts to sell her insurance. She does not respond, most-likely surprised by the offer; however Sinbad gives up the sale due to its lunacy in this setting, and so we will never know if the hag was interested in purchasing insurance or not.

Orville, still flying, scoops the now wood elf from the water and laboriously flies back to the boat.

Sinbad again laughs at the situation, rousing Mizzen to laughter, until he sees Jampa’s expression and asks his health. Jampa tells the story of his near death.

With the thought of impending mortality hanging in the air, Kimor bursts onto deck prepared for war. Sinbad commends his contribution to the battle, and then tasks him with drying the wood elf, putting emphasis on the necessity of drying him even if the elf’s nudity is required, so as to avoid itching in the nethers. The ever accommodating Kimor objects to the sarcasm and nudity, and then chains the elf near the boilers to dry.

Mizzen and Jampa rest while Sinbad, Orville and Kimor joke the night away steering the boat steadily south, only sleeping when Mizzen wakes and takes the helm and command of the boat. The elf wakes and asks Mizzen to remove his chains. Mizzen refuses to leave his responsibility at the helm, so the elf changes into a scorpion and back to get out of the chains himself. He then tells his story to the ever attentive Mizzen, relating that he was traveling with the caravan that was attacked by the hag, he was heading north in search of an ingredient necessary for a potion or poison and that his home is in the north. Mizzen answers the elf’s questions and tells of his adventures with the wonderful group now known as Orville’s Splendid Sailors, of their mission south and that Mizzen’s home is in the forest of the south.

The boat begins to exit the swamp, Jampa joins Mizzen and the elf and the three spot three figures attempting to hide on the left bank of the river.



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